Hello world com blockly-games

This commit is contained in:
2025-10-06 19:03:59 -03:00
parent bed4c22655
commit 53a06d0e58
266 changed files with 8305 additions and 1 deletions

8
caddy/etc/Caddyfile Normal file
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@@ -0,0 +1,8 @@
http://blockly.localhost {
root /var/www/html/blockly-games/
file_server
}
http://moodle.localhost {
reverse_proxy moodle:8000
}

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@@ -1,4 +1,16 @@
services:
static_sites:
image: caddy:alpine
container_name: static_sites_caddy
restart: always
volumes:
- ./html:/var/www/html
- ./caddy/etc/Caddyfile:/etc/caddy/Caddyfile
ports:
- "80:80"
expose:
- 80
moodle_db:
image: mariadb:10
container_name: moodle_db
@@ -12,7 +24,7 @@ services:
moodle:
image: moodlehq/moodleapp:latest
ports:
- "80:443"
- "8000:80"
expose:
- 443
environment:

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>About Blockly Games</title>
<link rel="stylesheet" href="common/common.css">
<style>
body {
padding: 1em 8em;
}
td {
padding: 0 1em;
}
</style>
</head>
<body>
<h1><a id="back" href="/">Blockly Games</a> : About</h1>
<p>Blockly Games is a series of educational games that teach programming. It is
designed for children who have not had prior experience with computer programming.
By the end of these games, players are ready to use conventional text-based languages.</p>
<table>
<tr>
<td>
<img src="index/puzzle.png" height=100 width=100>
</td>
<td>
<p>Puzzle is a quick introduction to Blockly's shapes and how the pieces snap together.</p>
</td>
</tr>
<tr>
<td>
<img src="index/maze.png" height=100 width=100>
</td>
<td>
<p>Maze is an introduction to loops and conditionals. It starts simply, but
every level is more challenging than the last.</p>
</td>
</tr>
<tr>
<td>
<img src="index/bird.png" height=100 width=100>
</td>
<td>
<p>Bird is a deep-dive into conditionals. Control-flow is explored with
increasingly complex conditions.</p>
</td>
</tr>
<tr>
<td>
<img src="index/turtle.png" height=100 width=100>
</td>
<td>
<p>Turtle is a deep-dive into loops. Use nested loops to paint a picture.
Then publish your art for the world to see.</p>
</td>
</tr>
<tr>
<td>
<img src="index/movie.png" height=100 width=100>
</td>
<td>
<p>Movie is an introduction to mathematical equations. Use math to animate a movie.
Then publish your movie for the world to watch.</p>
</td>
</tr>
<tr>
<td>
<img src="index/music.png" height=100 width=100>
</td>
<td>
<p>Music is an introduction to functions. Use functions to compose music.
Then publish your music for the world to listen to.</p>
</td>
</tr>
<tr>
<td>
<img src="index/pond-tutor.png" height=100 width=100>
</td>
<td>
<p>Pond Tutor introduces text-based programming. Levels switch back and forth
between blocks and actual JavaScript in a text editor.</p>
</td>
</tr>
<tr>
<td>
<img src="index/pond-duck.png" height=100 width=100>
</td>
<td>
<p>Pond is an open-ended contest to program the smartest duck.
Use either blocks or JavaScript.</p>
</td>
</tr>
</table>
<p>Blockly Games is a Google project to encourage tomorrow's programmers. The
games are designed to be self-paced and self-teaching. Feel free to use Blockly
Games both inside and outside the classroom. All code is open source, see
the <a href="https://github.com/google/blockly-games/wiki">developer's&nbsp;website</a>
for more info or to download zip files for offline use.</p>
<p>Developers, teachers and parents are welcome to
<a href="https://groups.google.com/forum/#!forum/blockly-games">give&nbsp;feedback</a>
as we continue to grow.</p>
<p style="text-align: center; font-size: small">
<a href="https://policies.google.com/privacy">Google Privacy Policy</a> &mdash;
<a href="https://policies.google.com/terms">Google Terms of Service</a>
</p>
<script src="common/back.js"></script>
<!-- Google Analytics -->
<script>
if (window.location.pathname.substr(-5) != '.html'){
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
})(window,document,'script','https://www.google-analytics.com/analytics.js','ga');
ga('create', 'UA-50448074-1', 'auto');
ga('send', 'pageview');
}
</script>
<!-- End Google Analytics -->
</body>
</html>

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="google" value="notranslate">
<meta name="viewport" content="target-densitydpi=device-dpi, width=device-width, initial-scale=1.0, user-scalable=no">
<title>Blockly Games : Bird</title>
<link rel="stylesheet" href="common/common.css">
<link rel="stylesheet" href="bird/style.css">
<script src="common/boot.js"></script>
<script src="/common/storage.js"></script>
</head>
<body>
</body>
</html>

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#blockly {
position: fixed;
bottom: 10px;
}
#visualization {
position: relative;
}
.edges, .edgeX, .edgeY {
stroke-width: 1;
stroke: #BBA;
fill: none;
font-family: sans-serif;
font-size: 10pt;
font-weight: 100;
}
.edgeX {
text-anchor: start;
}
#svgBird {
overflow: hidden;
direction: ltr;
}
img[src$="help_up.png"] {
margin: -20px 10px 0;
height: 64px;
width: 23px;
}
/* Buttons */
button.primary {
/* Can't use "text-align: start" due to IE. */
text-align: left;
}
html[dir="RTL"] button.primary {
text-align: right;
}
/* Sprited icons. */
.icon21 {
height: 21px;
width: 21px;
background-image: url(icons.png);
}
.link {
background-position: 0px 0px;
}
.run {
background-position: 0px -21px;
}
.stop {
background-position: -21px -21px;
}

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/**
* @license
* Copyright 2014 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview JavaScript for correctly linking the title link.
* @author fraser@google.com (Neil Fraser)
*/
'use strict';
(function() {
// Change the 'Blockly Games' link when served as raw HTML files.
// Append the language.
var IS_HTML = !!window.location.pathname.match(/\.html$/);
document.getElementById('back').href =
(IS_HTML ? 'index.html' : '/') + location.search;
})();

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// Single-language bootloader.
(function() {
// Application path.
var appName = location.pathname.match(/\/([-\w]+)(\.html)?$/);
appName = appName ? appName[1].replace('-', '/') : 'index';
// Only one language.
var lang = 'pt-br';
window['BlocklyGamesLanguages'] = [lang];
window['BlocklyGamesLang'] = lang;
// Load the language pack.
var script = document.createElement('script');
script.src = appName + '/generated/' + lang + '/compressed.js';
script.type = 'text/javascript';
document.head.appendChild(script);
})();

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body {
background-color: #fff;
font-family: sans-serif;
margin-top: 0;
}
h1 {
font-weight: normal;
font-size: 130%;
}
h1 a {
text-decoration: none;
}
a:hover {
color: #f00;
}
.farSide {
text-align: right;
}
html[dir="RTL"] .farSide {
text-align: left;
}
.level_number {
border: solid 1px #ddd;
border-radius: 20px;
padding: 6px 12px;
color: #888;
}
.level_dot {
border: solid 1px #ddd;
border-radius: 50%;
width: 15px;
height: 15px;
display: inline-block;
}
.level_done, .level_dot:hover, .level_number:hover {
background-color: #ddd;
color: #000;
}
#containerCode {
direction: ltr;
background-color: #eee;
padding: 5px;
margin: 0 3ex;
font-size: large;
overflow: auto;
max-height: 200px;
}
img[src$="help.png"] {
height: 64px;
width: 64px;
}
html[dir="RTL"] .mirrorImg {
transform: scaleX(-1);
}
#languageMenu {
vertical-align: top;
margin-top: 16px;
}
/* Buttons */
button {
margin: 5px;
padding: 10px;
border-radius: 4px;
border: 1px solid #ddd;
font-size: large;
background-color: #eee;
color: #000;
}
button.primary {
border: 1px solid #dd4b39;
background-color: #dd4b39;
color: #fff;
}
button.secondary {
border: 1px solid #4d90fe;
background-color: #4d90fe;
color: #fff;
}
button.primary>img,
button.secondary>img {
opacity: 1;
}
button>img {
opacity: 0.6;
vertical-align: text-bottom;
}
button:hover:not(:disabled)>img {
opacity: 1;
}
button:active:not(:disabled) {
border: 1px solid #888 !important;
}
button:hover:not(:disabled) {
box-shadow: 2px 2px 5px #888;
}
/* Dialogs */
#dialog {
visibility: hidden;
background-color: #fff;
color: #000;
border: 1px solid #ccc;
position: absolute;
border-radius: 8px;
box-shadow: 5px 5px 5px #888;
padding: 10px;
}
#dialogBorder {
visibility: hidden;
position: absolute;
background-color: #fff;
color: #000;
border: 1px solid #000;
border-radius: 6px;
box-shadow: 5px 5px 5px #888;
}
#dialogShadow {
visibility: hidden;
position: fixed;
top: 0;
left: 0;
height: 100%;
width: 100%;
background-color: #000;
opacity: 0.3
}
.dialogAnimate {
transition-property: width height left top opacity;
transition-duration: 0.2s;
transition-timing-function: linear;
}
.dialogHiddenContent {
visibility: hidden;
position: absolute;
top: 0;
left: 0;
z-index: -1;
}
#dialogHeader {
height: 25px;
margin: -10px -10px 15px;
border-top-left-radius: 8px;
border-top-right-radius: 8px;
background-color: #ddd;
cursor: move;
}
#dialog button {
min-width: 4em;
}
.readonly .blocklyMainBackground {
stroke: none;
}
#galleryForm>header {
font-size: larger;
}
#galleryForm>footer {
font-size: smaller;
}
#galleryForm>* {
margin-top: 1em;
margin-left: 1em;
margin-right: 1em;
}

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html, body {
height: 100%;
width: 100%;
padding: 0;
margin: 0;
overflow: hidden;
}
#languageMenu {
position: absolute;
top: 0;
}
html[dir="LTR"] #languageMenu {
right: 1em;
}
html[dir="RTL"] #languageMenu {
left: 1em;
}
#header {
position: absolute;
top: 1em;
left: 20%;
right: 20%;
width: 60%;
text-align: center;
}
#banner {
padding: 1em;
}
#subtitle {
font-style: italic;
}
a {
text-decoration: none;
}
#clearDataPara {
position: absolute;
bottom: 0;
margin: 1em;
}
#clearData {
padding: 0 4px;
margin: 5px 10px;
font-size: medium;
}
#path {
stroke: #ccc;
stroke-width: 1;
stroke-linecap: round;
fill: none;
stroke-dasharray: 180;
stroke-dashoffset: 180;
animation: dash .7s linear forwards;
}
@keyframes dash {
to {
stroke-dashoffset: 0;
}
}
.iconBack {
fill: #fff;
}
.iconBorder {
stroke: #aaa;
stroke-width: 5;
fill: rgba(0, 0, 0, 0.1);
}
a:hover > .iconBorder {
fill: rgba(255, 255, 255, 0.1);
}
a:hover > text {
fill: #666;
}
.icon {
animation: pop .5s cubic-bezier(.5,.5,.5,1.5) forwards;
visibility: hidden;
}
.icon text {
text-anchor: middle;
font-size: 18pt;
}
#icon-puzzle {
animation-delay: 0.0s;
}
#icon-maze {
animation-delay: 0.1s;
}
#icon-bird {
animation-delay: 0.2s;
}
#icon-turtle {
animation-delay: 0.3s;
}
#icon-movie {
animation-delay: 0.4s;
}
#icon-music {
animation-delay: 0.5s;
}
#icon-pond-tutor {
animation-delay: 0.6s;
}
#icon-pond-duck {
animation-delay: 0.7s;
}
#back-puzzle {
animation-delay: 0.3s;
}
#back-maze {
animation-delay: 0.4s;
}
#back-bird {
animation-delay: 0.5s;
}
#back-turtle {
animation-delay: 0.6s;
}
#back-movie {
animation-delay: 0.7s;
}
#back-music {
animation-delay: 0.8s;
}
#back-pond-tutor {
animation-delay: 0.9s;
}
#back-pond-duck {
animation-delay: 1.0s;
}
@keyframes pop {
from {
transform: translate(150px, 50px) scale(0);
visibility: visible;
}
to {
transform: translate(0, 0) scale(1);
visibility: visible;
}
}
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stroke: #aaa;
stroke-width: 6;
fill: none;
animation: pop 0.1s linear forwards;
visibility: hidden;
}
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stroke: #0b0;
stroke-width: 8;
fill: none;
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="google" value="notranslate">
<meta name="viewport" content="target-densitydpi=device-dpi, width=device-width, initial-scale=1.0, user-scalable=no">
<title>Blockly Games : Maze</title>
<link rel="stylesheet" href="common/common.css">
<link rel="stylesheet" href="maze/style.css">
<script src="common/boot.js"></script>
<script src="/common/storage.js"></script>
</head>
<body>
</body>
</html>

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#blockly {
position: fixed;
bottom: 10px;
}
#visualization {
position: relative;
}
#capacityBubble {
position: absolute;
margin-top: -0.5em;
left: 10px;
top: 375px;
width: 380px;
}
html[dir="RTL"] #capacityBubble {
left: auto;
right: 10px;
}
#capacity {
display: none;
color: #fff;
padding: 5px 1em;
border-radius: 15px;
background-color: rgba(64,64,64,0.7);
font-size: large;
}
.capacityNumber {
font-weight: bold;
}
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height: 80px;
width: 250px;
}
#pegSpin {
height: 50px;
width: 49px;
background-position: -343px 0px;
margin-top: 10px;
position: absolute;
}
html[dir="RTL"] #pegSpin {
background-position: -441px 0px;
}
.helpMenuFake {
border-radius: 4px;
background-color: #bfcdde;
color: #000;
padding: 0 1ex;
cursor: default;
}
img[src$="help_up.png"] {
margin: -20px 10px 0;
height: 64px;
width: 23px;
}
img[src$="help_down.png"] {
margin: 0 10px -20px;
height: 64px;
width: 23px;
}
#svgMaze {
overflow: hidden;
}
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display: none;
fill: none;
stroke-width: 10;
stroke-linecap: round;
stroke-opacity: 0.7;
}
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button.primary {
/* Can't use "text-align: start" due to IE. */
text-align: left;
}
html[dir="RTL"] button.primary {
text-align: right;
}
/* Sprited icons. */
.icon21 {
height: 21px;
width: 21px;
background-image: url(icons.png);
}
.link {
background-position: 0px 0px;
}
.run {
background-position: 0px -21px;
}
.stop {
background-position: -21px -21px;
}
#pegmanButton {
padding: 0;
position: relative;
}
#pegmanButton:active {
border: 1px solid #ddd !important;
}
#pegmanButton>img {
margin-left: -0.5ex;
margin-right: 0.5ex;
height: 38px;
width: 49px;
background-position: -980px 0px;
opacity: 0.8;
}
html[dir="RTL"] #pegmanButton>img {
margin-left: 0.5ex;
margin-right: -0.5ex;
}
#pegmanButton>span {
position: absolute;
top: 0.8ex;
margin-left: -15px;
}
html[dir="RTL"] #pegmanButton>span {
margin-right: -15px;
}
#pegmanMenu {
border: 1px solid #ddd;
border-radius: 5px;
box-shadow: 2px 2px 5px #888;
display: none;
position: absolute;
}
#pegmanMenu>div {
background-color: #fff;
}
#pegmanMenu>div:hover {
background-color: #57e;
}
#pegmanMenu>div>img {
height: 38px;
width: 49px;
background-position: -980px 0px;
}

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="google" value="notranslate">
<meta name="viewport" content="target-densitydpi=device-dpi, width=device-width, initial-scale=1.0, user-scalable=no">
<title>Blockly Games : Movie</title>
<link rel="stylesheet" href="common/common.css">
<link rel="stylesheet" href="movie/style.css">
<script src="common/boot.js"></script>
<script src="/common/storage.js"></script>
</head>
<body>
</body>
</html>

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button.primary {
/* Can't use "text-align: start" due to IE. */
text-align: left;
}
html[dir="RTL"] button.primary {
text-align: right;
}
#blockly {
position: fixed;
bottom: 10px;
}
#display {
border: 1px solid #ccc;
}
#downloadImageLink {
display: none;
}
#sampleHelp2 {
height: 50px;
width: 250px;
}
code {
font-size: 150%; margin: 0 1em;
}
html code.rtl {
display: none;
}
html code.ltr {
display: inline;
}
html[dir="RTL"] code.rtl {
display: inline;
}
html[dir="RTL"] code.ltr {
display: none;
}
#coordinates {
display: none;
font-size: 10pt;
margin-top: 5px;
position: absolute;
width: 400px;
user-select: none;
-moz-user-select: none;
-ms-user-select: none;
-webkit-user-select: none;
}
#x {
position: absolute;
left: 300px;
}
#y {
position: absolute;
left: 350px;
}
/* Slider. */
.sliderTrack {
stroke: #aaa;
stroke-width: 6px;
stroke-linecap: round;
}
.sliderKnob {
fill: #ddd;
stroke: #bbc;
stroke-width: 1px;
stroke-linejoin: round;
}
.sliderKnob:hover {
fill: #eee;
}
/* Sprited icons. */
.icon21 {
height: 21px;
width: 21px;
background-image: url(icons.png);
}
.camera {
background-position: -21px 0px;
}
.stop {
background-position: -42px 0px;
}
.run {
background-position: -63px 0px;
}
.gallery {
background-position: -42px -21px;
}

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="google" value="notranslate">
<meta name="viewport" content="target-densitydpi=device-dpi, width=device-width, initial-scale=1.0, user-scalable=no">
<title>Blockly Games : Music</title>
<link rel="stylesheet" href="common/common.css">
<link rel="stylesheet" href="music/style.css">
<script src="common/boot.js"></script>
<script src="/common/storage.js"></script>
</head>
<body>
</body>
</html>

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button.primary {
/* Can't use "text-align: start" due to IE. */
text-align: left;
}
html[dir="RTL"] button.primary {
text-align: right;
}
#blockly {
position: fixed;
bottom: 10px;
}
#paddingBox {
height: 400px;
width: 400px;
}
#staveBox {
position: absolute;
border: 1px solid #ccc;
height: 400px;
width: 400px;
}
.stave {
height: 69px;
width: 400px;
position: absolute;
}
.note {
height: 37px;
position: absolute;
}
.rest {
height: 31px;
position: absolute;
}
.splash {
transition-property: height, opacity, width, margin;
transition-duration: .3s;
opacity: 0;
}
.splash.note {
margin-left: -10px;
margin-top: -30px;
height: 74px;
}
.splash.rest {
margin-left: -8px;
margin-top: -6px;
height: 62px;
}
.goal {
opacity: .4;
}
.wrong {
filter: invert(50%) sepia(100%) saturate(10000%)
}
.ledgerLine {
height: 1px;
width: 20px;
position: absolute;
}
.ledgerLineWide {
height: 1px;
width: 27px;
position: absolute;
}
.barLine {
height:36px;
width: 1px;
position: absolute;
}
#musicBox {
direction: ltr;
position: absolute;
height: 400px;
width: 365px;
overflow-x: scroll;
overflow-y: hidden;
margin-left: 36px;
}
#notePicker {
background-image: url(notes.png);
border: 1px solid #ccc;
height: 109px;
width: 46px;
}
.sampleNote {
float: left;
height: 37px;
margin: 10px;
}
html[dir="RTL"] .sampleNote {
float: right;
}
#sampleHelp2 {
height: 150px;
width: 250px;
}
#sampleHelp6, #sampleHelp7 {
height: 50px;
width: 250px;
}
/* Slider. */
.sliderTrack {
stroke: #aaa;
stroke-width: 6px;
stroke-linecap: round;
}
.sliderKnob {
fill: #ddd;
stroke: #bbc;
stroke-width: 1px;
stroke-linejoin: round;
}
.sliderKnob:hover {
fill: #eee;
}
/* Sprited icons. */
.icon21 {
height: 21px;
width: 21px;
background-image: url(icons.png);
}
.camera {
background-position: -21px 0px;
}
.stop {
background-position: -42px 0px;
}
.run {
background-position: -63px 0px;
}
.gallery {
background-position: -63px -21px;
}

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="google" value="notranslate">
<meta name="viewport" content="target-densitydpi=device-dpi, width=device-width, initial-scale=1.0, user-scalable=no">
<title>Blockly Games : Pond</title>
<link rel="stylesheet" href="common/common.css">
<link rel="stylesheet" href="pond/style.css">
<link rel="stylesheet" href="pond/duck/style.css">
<script src="third-party/ace/ace.js"></script>
<script src="common/boot.js"></script>
</head>
<body>
</body>
</html>

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="google" value="notranslate">
<meta name="viewport" content="target-densitydpi=device-dpi, width=device-width, initial-scale=1.0, user-scalable=no">
<title>Blockly Games : Pond Tutor</title>
<link rel="stylesheet" href="common/common.css">
<link rel="stylesheet" href="pond/style.css">
<link rel="stylesheet" href="pond/tutor/style.css">
<script src="third-party/ace/ace.js"></script>
<script src="common/boot.js"></script>
<script src="/common/storage.js"></script>
</head>
<body>
</body>
</html>

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Pond is a reimplementation of Tom Poindexter's 1985 game CROBOTS. Google has
(with the author's permission) updated the game to be playable by a new
generation of programmers.
Differences between Pond and CROBOTS:
* Theme
CROBOTS features robots fighting in a battlefield. Given today's diversity
priorities, a different theme was needed. The reimplementation features
rubber ducks in a pond.
* Battlefield size
Height and width of battlefield is 100m x 100m instead of 1000m x 1000m.
Since speed and damage/health go to 100, scaling the pond's size to the same
magnitude makes for a cleaner API. This was not possible in CROBOTS since
integers were the only data type, whereas JavaScript has floats.
* Scan resolution
CROBOTS scans in a direction with a resolution of +/- n degrees. Pond scans
with a total resolution of n degrees. The only difference is that Pond's
resolution number is double that specified in CROBOTS.
* Failed scan
CROBOTS returns 0 for a scan that failed to detect another player.
Pond returns Infinity.
* Impact damage
CROBOTS gives a flat 2% damage to robots colliding with a wall or another robot.
Pond gives up to 3% damage, proportional to the speed at impact.
* Blast damage
CROBOTS gives 3%/5%/10% damage to robots within 40m/20m/5m of an explosion.
Pond uses a proportional formula ((1 - r / 4) * 10) which is similar (after
accounting for the 10x decrease in battlefield size), but slightly increases
the value of accuracy.
* Swim
Because of the rubber duck theme, 'swim()' has been added as an alias to
CROBOT's 'drive()'. Pond supports 'drive()' as an undocumented function.
* Stop
Pond introduces a new function 'stop()' that is the equivalent of
'drive(0, d)', where d is the current driving direction.
* Health
People are more used to games having 'health' (more is better) rather than
'damage' (less is better). Pond introduces 'health()', with 'damage()' being
an undocumented function.
* Trigonometry
CROBOTS has top-level sin/cos/tan/atan functions that use degrees.
Pond adds these to the JavaScript Math object as Math.sin_deg/Math.cos_deg/etc.
* Constants
Various constants such as acceleration rate, robot-missile speed ratio, etc are
tuned differently. These differences are not intentional.
Google is indebted to Tom Poindexter for inspiring so many young people to
learn about programming through his game. We hope to continue this success
with Pond. As with CROBOTS, all the code for Pond is open source.
The original DOS-based CROBOTS game may be found here:
http://crobots.deepthought.it/home.php
https://github.com/tpoindex/crobots/
--
Neil Fraser
Google, California
August 2014

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var e=Number,f,g=window.location.search.match(/[?&]level=([^&]+)/);f=g?decodeURIComponent(g[1].replace(/\+/g,"%20")):"NaN";e(f);if(!h){var h,k="";"undefined"!==typeof navigator&&navigator&&"string"==typeof navigator.userAgent&&(k=navigator.userAgent);var l=0==k.indexOf("Opera");h={l:{g:"ScriptEngine"in window},i:l,h:!l&&-1!=k.indexOf("MSIE"),j:!l&&-1!=k.indexOf("WebKit")}}if(!m)var m={};if(!n)var n={};if(!p)var p={};if(!q)var q={};if(!r)var r={};if(!t)var t={};
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window.addEventListener("load",function(){var b=window.location.search.match(/[?&]mode=([^&]+)/);b=b?Number(b[1]):Infinity;var a=b%2?"blocks":"js";document.body.innerHTML='<h1>Pond Documentation</h1><h2 id="pond">Pond</h2><div id="pond-content"><h3>Angles</h3><p>The compass is oriented so that due east (right) is 0 degrees, 90 is north, 180 is west, 270 is south. Angles wrap as expected: -90 is south, 450 is north.</p><p><img src="docs/compass.png" height="145" width="150" style="padding: 0 2em;"></p><h3>Cannon</h3>'+("blocks"==
a?'<p><svg height="41" width="250"><g class="blocklyDraggable"><path class="blocklyPathDark" transform="translate(1,1)" fill="#7a4984" d="m 0,8 A 8,8 0 0,1 8,0 H 15 l 6,4 3,0 6,-4 H 40 H 222.36071014404297 v 36 H 29.5 l -6,4 -3,0 -6,-4 H 8 a 8,8 0 0,1 -8,-8 z M 125.01641845703125,5 h -36.020530700683594 v 5 c 0,10 -8,-8 -8,7.5 s 8,-2.5 8,7.5 v 7 h 36.020530700683594 z M 193.4027557373047,5 h -38.31193542480469 v 5 c 0,10 -8,-8 -8,7.5 s 8,-2.5 8,7.5 v 7 h 38.31193542480469 z"></path><path class="blocklyPath" fill="#995ba5" d="m 0,8 A 8,8 0 0,1 8,0 H 15 l 6,4 3,0 6,-4 H 40 H 222.36071014404297 v 36 H 29.5 l -6,4 -3,0 -6,-4 H 8 a 8,8 0 0,1 -8,-8 z M 125.01641845703125,5 h -36.020530700683594 v 5 c 0,10 -8,-8 -8,7.5 s 8,-2.5 8,7.5 v 7 h 36.020530700683594 z M 193.4027557373047,5 h -38.31193542480469 v 5 c 0,10 -8,-8 -8,7.5 s 8,-2.5 8,7.5 v 7 h 38.31193542480469 z"></path><path class="blocklyPathLight" stroke="#b88cc0" d="m 0.5,7.5 A 7.5,7.5 0 0,1 8,0.5 H 15 l 6,4 3,0 6,-4 H 39.5 M 39.5,0.5 H 221.86071014404297 M 2.6966991411008934,33.30330085889911 A 7.5,7.5 0 0,1 0.5,28 V 8 M 125.51641845703125,5.5 v 27 h -36.020530700683594 M 83.89588775634766,24.3 l 3.68,-2.1 M 193.9027557373047,5.5 v 27 h -38.31193542480469 M 149.9908203125,24.3 l 3.68,-2.1"></path><text class="blocklyText" y="12.5" transform="translate(10,10)">cannon</text><text class="blocklyText" y="12.5" transform="translate(68.11233520507812,10)">(</text><text class="blocklyText" y="12.5" transform="translate(135.01641845703125,10)">,</text><text class="blocklyText" y="12.5" transform="translate(203.4027557373047,10)">);</text><g class="blocklyDraggable" transform="translate(89.99588775634766,6)"><path class="blocklyPathDark" transform="translate(1,1)" fill="#495284" d="m 0,0 H 34.020530700683594 v 25 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPath" fill="#5b67a5" d="m 0,0 H 34.020530700683594 v 25 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPathLight" stroke="#8c95c0" d="m 0.5,0.5 H 33.520530700683594 M 33.520530700683594,0.5 M 0.5,24.5 V 18.5 m -7.36,-0.5 q -1.52,-5.5 0,-11 m 7.36,1 V 0.5 H 1"></path><g class="blocklyEditableText" transform="translate(10,5)" style="cursor: text;"><rect rx="4" ry="4" x="-5" y="0" height="16" width="24.020530700683594"></rect><text class="blocklyText" y="12.5">0<tspan>\u00b0</tspan></text></g></g><g class="blocklyDraggable" transform="translate(156.0908203125,6)"><path class="blocklyPathDark" transform="translate(1,1)" fill="#495284" d="m 0,0 H 36.31193542480469 v 25 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPath" fill="#5b67a5" d="m 0,0 H 36.31193542480469 v 25 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPathLight" stroke="#8c95c0" d="m 0.5,0.5 H 35.81193542480469 M 35.81193542480469,0.5 M 0.5,24.5 V 18.5 m -7.36,-0.5 q -1.52,-5.5 0,-11 m 7.36,1 V 0.5 H 1"></path><g class="blocklyEditableText" transform="translate(10,5)" style="cursor: text;"><rect rx="4" ry="4" x="-5" y="0" height="16" width="26.311935424804688"></rect><text class="blocklyText" y="12.5">70</text></g></g></g></svg></p>':
"js"==a?'<pre class="pondSpec spec">cannon(<i>angle</i>, <i>range</i>)</pre>':"")+"<p>The <code>cannon()</code> function fires a cannonball towards the specified angle and range. The angle is independent of the direction of the duck. The range can be 0-70 metres, with greater ranges truncated to 70.</p><p>The cannon takes about one second to reload after firing. If <code>cannon()</code> is called during this time, nothing happens."+("js"==a?" <code>cannon()</code> returns <code>true</code> if a cannonball was fired, or <code>false</code> if the cannon is reloading.":
"")+"</p>"+(5<=b?"<h3>Scan</h3>"+("blocks"==a?'<p><svg height="37" width="250"><g class="blocklyDraggable" transform="translate(8,0)"><path class="blocklyPathDark" transform="translate(1,1)" fill="#7a4984" d="m 0,0 H 20 H 132.76456451416016 v 36 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z M 107.88101196289062,5 h -36.020530700683594 v 5 c 0,10 -8,-8 -8,7.5 s 8,-2.5 8,7.5 v 7 h 36.020530700683594 z"></path><path class="blocklyPath" fill="#995ba5" d="m 0,0 H 20 H 132.76456451416016 v 36 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z M 107.88101196289062,5 h -36.020530700683594 v 5 c 0,10 -8,-8 -8,7.5 s 8,-2.5 8,7.5 v 7 h 36.020530700683594 z"></path><path class="blocklyPathLight" stroke="#b88cc0" d="m 0.5,0.5 H 19.5 M 19.5,0.5 H 132.26456451416016 M 0.5,35.5 V 18.5 m -7.36,-0.5 q -1.52,-5.5 0,-11 m 7.36,1 V 0.5 H 1 M 108.38101196289062,5.5 v 27 h -36.020530700683594 M 66.76048126220704,24.3 l 3.68,-2.1"></path><text class="blocklyText" y="12.5" transform="translate(10,10)">scan</text><text class="blocklyText" y="12.5" transform="translate(50.9769287109375,10)">(</text><text class="blocklyText" y="12.5" transform="translate(117.88101196289062,10)">)</text><g class="blocklyDraggable" transform="translate(72.86048126220703,6)"><path class="blocklyPathDark" transform="translate(1,1)" fill="#495284" d="m 0,0 H 34.020530700683594 v 25 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPath" fill="#5b67a5" d="m 0,0 H 34.020530700683594 v 25 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPathLight" stroke="#8c95c0" d="m 0.5,0.5 H 33.520530700683594 M 33.520530700683594,0.5 M 0.5,24.5 V 18.5 m -7.36,-0.5 q -1.52,-5.5 0,-11 m 7.36,1 V 0.5 H 1"></path><g class="blocklyEditableText" transform="translate(10,5)" style="cursor: text;"><rect rx="4" ry="4" x="-5" y="0" height="16" width="24.020530700683594"></rect><text class="blocklyText" y="12.5">0<tspan>\u00b0</tspan></text></g></g></g></svg></p>':
"js"==a?'<pre class="pondSpec spec">scan(<i>angle</i>)\nscan(<i>angle</i>, <i>width</i>)</pre>':"")+"<p>The <code>scan()</code> function activates the duck's radar. This function returns the range to the nearest opponent in the specified direction. The angle is independent of the direction of the duck. Sunk opponents are not detected. If there is no opponent in that direction, then <code>Infinity</code> is returned.</p>"+("js"==a?"<p>The second (optional) parameter of <code>scan()</code> specifies the width of the scanning beam. This can be from 1 degree to 20 degrees. Advanced players may wish to start scanning with a width of 20 for a fast scan, then progressively decrease the width to get more accuracy. If not specified, the width is 5. This parameter is only available with JavaScript, not with blocks.</p>":
""):"")+(7<=b?"<h3>Swim</h3>"+("blocks"==a?'<p><svg height="41" width="250"><g class="blocklyDraggable"><path class="blocklyPathDark" transform="translate(1,1)" fill="#7a4984" d="m 0,8 A 8,8 0 0,1 8,0 H 15 l 6,4 3,0 6,-4 H 40 H 139.2592544555664 v 36 H 29.5 l -6,4 -3,0 -6,-4 H 8 a 8,8 0 0,1 -8,-8 z M 110.30130004882812,5 h -36.020530700683594 v 5 c 0,10 -8,-8 -8,7.5 s 8,-2.5 8,7.5 v 7 h 36.020530700683594 z"></path><path class="blocklyPath" fill="#995ba5" d="m 0,8 A 8,8 0 0,1 8,0 H 15 l 6,4 3,0 6,-4 H 40 H 139.2592544555664 v 36 H 29.5 l -6,4 -3,0 -6,-4 H 8 a 8,8 0 0,1 -8,-8 z M 110.30130004882812,5 h -36.020530700683594 v 5 c 0,10 -8,-8 -8,7.5 s 8,-2.5 8,7.5 v 7 h 36.020530700683594 z"></path><path class="blocklyPathLight" stroke="#b88cc0" d="m 0.5,7.5 A 7.5,7.5 0 0,1 8,0.5 H 15 l 6,4 3,0 6,-4 H 39.5 M 39.5,0.5 H 138.7592544555664 M 2.6966991411008934,33.30330085889911 A 7.5,7.5 0 0,1 0.5,28 V 8 M 110.80130004882812,5.5 v 27 h -36.020530700683594 M 69.18076934814454,24.3 l 3.68,-2.1"></path><text class="blocklyText" y="12.5" transform="translate(10,10)">swim</text><text class="blocklyText" y="12.5" transform="translate(53.397216796875,10)">(</text><text class="blocklyText" y="12.5" transform="translate(120.30130004882812,10)">);</text><g class="blocklyDraggable" transform="translate(75.28076934814453,6)"><path class="blocklyPathDark" transform="translate(1,1)" fill="#495284" d="m 0,0 H 34.020530700683594 v 25 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPath" fill="#5b67a5" d="m 0,0 H 34.020530700683594 v 25 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPathLight" stroke="#8c95c0" d="m 0.5,0.5 H 33.520530700683594 M 33.520530700683594,0.5 M 0.5,24.5 V 18.5 m -7.36,-0.5 q -1.52,-5.5 0,-11 m 7.36,1 V 0.5 H 1"></path><g class="blocklyEditableText" transform="translate(10,5)" style="cursor: text;"><rect rx="4" ry="4" x="-5" y="0" height="16" width="24.020530700683594"></rect><text class="blocklyText" y="12.5">0<tspan>\u00b0</tspan></text></g></g></g></svg></p>':
"js"==a?'<pre class="pondSpec spec">swim(<i>angle</i>)\nswim(<i>angle</i>, <i>speed</i>)</pre>':"")+"<p>The <code>swim()</code> function starts the duck moving. The duck will continue moving in the specified direction indefinitely.</p>"+("js"==a?"<p>The second (optional) parameter of <code>swim()</code> specifies the speed. This can be from 0 (stopped) to 100 (fast). Direction of movement may only be changed if the speed is 50 or less. If not specified, the speed is 50. This parameter is only available with JavaScript, not with blocks.</p>":
"")+"<p>Crashing into the edges of the pond will damage your duck. Crashing into other ducks will damage both ducks. The amount of damage is proportional to your speed.</p>":"")+(9<=b?"<h3>Stop</h3>"+("blocks"==a?'<p><svg height="31" width="250"><g class="blocklyDraggable"><path class="blocklyPathDark" transform="translate(1,1)" fill="#7a4984" d="m 0,8 A 8,8 0 0,1 8,0 H 15 l 6,4 3,0 6,-4 H 81.56034088134766 v 24 H 29.5 l -6,4 -3,0 -6,-4 H 8 a 8,8 0 0,1 -8,-8 z"></path><path class="blocklyPath" fill="#995ba5" d="m 0,8 A 8,8 0 0,1 8,0 H 15 l 6,4 3,0 6,-4 H 81.56034088134766 v 24 H 29.5 l -6,4 -3,0 -6,-4 H 8 a 8,8 0 0,1 -8,-8 z"></path><path class="blocklyPathLight" stroke="#b88cc0" d="m 0.5,7.5 A 7.5,7.5 0 0,1 8,0.5 H 15 l 6,4 3,0 6,-4 H 81.06034088134766 M 81.06034088134766,0.5 M 2.6966991411008934,21.303300858899107 A 7.5,7.5 0 0,1 0.5,16 V 8"></path><text class="blocklyText" y="12.5" transform="translate(10,5)">stop</text><text class="blocklyText" y="12.5" transform="translate(47.718833923339844,5)">(</text><text class="blocklyText" y="12.5" transform="translate(62.602386474609375,5)">);</text></g></svg></p>':
"js"==a?'<pre class="pondSpec spec">stop()</pre>':"")+"<p>The <code>stop()</code> function stops the duck from moving. The duck will take a moment to slow down before stopping completely."+("js"==a?"This is the same as calling <code>swim()</code> with a speed of zero.":"")+"</p>":"")+(9<=b?"<h3>Location</h3>"+("blocks"==a?'<p><svg height="26" width="90"><g class="blocklyDraggable" transform="translate(8,0)"><path class="blocklyPathDark" transform="translate(1,1)" fill="#7a4984" d="m 0,0 H 79.93487548828125 v 24 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPath" fill="#995ba5" d="m 0,0 H 79.93487548828125 v 24 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPathLight" stroke="#b88cc0" d="m 0.5,0.5 H 79.43487548828125 M 79.43487548828125,0.5 M 0.5,23.5 V 18.5 m -7.36,-0.5 q -1.52,-5.5 0,-11 m 7.36,1 V 0.5 H 1"></path><text class="blocklyText" y="12.5" transform="translate(10,5)">getX</text><text class="blocklyText" y="12.5" transform="translate(50.16777038574219,5)">(</text><text class="blocklyText" y="12.5" transform="translate(65.05132293701172,5)">)</text></g></svg> &nbsp; <svg height="26" width="90"><g class="blocklyDraggable" transform="translate(8,0)"><path class="blocklyPathDark" transform="translate(1,1)" fill="#7a4984" d="m 0,0 H 79.93487548828125 v 24 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPath" fill="#995ba5" d="m 0,0 H 79.93487548828125 v 24 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPathLight" stroke="#b88cc0" d="m 0.5,0.5 H 79.43487548828125 M 79.43487548828125,0.5 M 0.5,23.5 V 18.5 m -7.36,-0.5 q -1.52,-5.5 0,-11 m 7.36,1 V 0.5 H 1"></path><text class="blocklyText" y="12.5" transform="translate(10,5)">getY</text><text class="blocklyText" y="12.5" transform="translate(50.16777038574219,5)">(</text><text class="blocklyText" y="12.5" transform="translate(65.05132293701172,5)">)</text></g></svg></p>':
"js"==a?'<pre class="pondSpec spec">getX()\ngetY()</pre>':"")+'<p>The <code>getX()</code> and <code>getY()</code> functions return the duck\'s horizontal and vertical positions. Values are between 0 and 100, starting from the lower-left corner.</p><p><img src="docs/map.png" height="190" width="244" style="padding: 0 2em;"></p>':"")+(11<=b?"<h3>Speed</h3>"+("blocks"==a?'<p><svg height="26" width="250"><g class="blocklyDraggable" transform="translate(8,0)"><path class="blocklyPathDark" transform="translate(1,1)" fill="#7a4984" d="m 0,0 H 89.72347259521484 v 24 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPath" fill="#995ba5" d="m 0,0 H 89.72347259521484 v 24 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPathLight" stroke="#b88cc0" d="m 0.5,0.5 H 89.22347259521484 M 89.22347259521484,0.5 M 0.5,23.5 V 18.5 m -7.36,-0.5 q -1.52,-5.5 0,-11 m 7.36,1 V 0.5 H 1"></path><text class="blocklyText" y="12.5" transform="translate(10,5)">speed</text><text class="blocklyText" y="12.5" transform="translate(59.95636749267578,5)">(</text><text class="blocklyText" y="12.5" transform="translate(74.83992004394531,5)">)</text></g></svg></p>':
"js"==a?'<pre class="pondSpec spec">speed()</pre>':"")+"<p>The <code>speed()</code> function returns the duck's current speed. Values are between 0 (stopped) and 100 (fast). This function may be used to detect collisions (which instantly stop the duck).</p>":"")+(11<=b?"<h3>Health</h3>"+("blocks"==a?'<p><svg height="26" width="250"><g class="blocklyDraggable" transform="translate(8,0)"><path class="blocklyPathDark" transform="translate(1,1)" fill="#7a4984" d="m 0,0 H 89.72346496582031 v 24 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPath" fill="#995ba5" d="m 0,0 H 89.72346496582031 v 24 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPathLight" stroke="#b88cc0" d="m 0.5,0.5 H 89.22346496582031 M 89.22346496582031,0.5 M 0.5,23.5 V 18.5 m -7.36,-0.5 q -1.52,-5.5 0,-11 m 7.36,1 V 0.5 H 1"></path><text class="blocklyText" y="12.5" transform="translate(10,5)">health</text><text class="blocklyText" y="12.5" transform="translate(59.95635986328125,5)">(</text><text class="blocklyText" y="12.5" transform="translate(74.83991241455078,5)">)</text></g></svg></p>':
"js"==a?'<pre class="pondSpec spec">health()</pre>':"")+"<p>The <code>health()</code> function returns the duck's current health level. Values are between 0 (sunk) and 100 (perfect). Advanced players may wish to store the health in a variable, then periodically check to see if the health has decreased, thus indicating that the duck is under attack.</p><p>There is no way to repair health.</p>":"")+"</div>"+(3<=b?'\x3c!-- ---------------------------------------------------------------------- --\x3e<h2 id="logic">Logic</h2><div id="logic-content">'+
(9<=b?"<h3>If</h3>"+("blocks"==a?'<p><svg height="90" width="250"><g class="blocklyDraggable"><path class="blocklyPathDark" transform="translate(1,1)" fill="#496684" d="m 0,8 A 8,8 0 0,1 8,0 H 15 l 6,4 3,0 6,-4 H 50 H 117.64627075195312 v 35 H 50 l -6,4 -3,0 -6,-4 h -7 a 8,8 0 0,0 -8,8 v 9 a 8,8 0 0,0 8,8 H 50 H 50 v 25 H 29.5 l -6,4 -3,0 -6,-4 H 8 a 8,8 0 0,1 -8,-8 z M 83.79044342041016,5 h -14.5 v 5 c 0,10 -8,-8 -8,7.5 s 8,-2.5 8,7.5 v 6 h 14.5 z"></path><path class="blocklyPath" fill="#5b80a5" d="m 0,8 A 8,8 0 0,1 8,0 H 15 l 6,4 3,0 6,-4 H 50 H 117.64627075195312 v 35 H 50 l -6,4 -3,0 -6,-4 h -7 a 8,8 0 0,0 -8,8 v 9 a 8,8 0 0,0 8,8 H 50 H 50 v 25 H 29.5 l -6,4 -3,0 -6,-4 H 8 a 8,8 0 0,1 -8,-8 z M 83.79044342041016,5 h -14.5 v 5 c 0,10 -8,-8 -8,7.5 s 8,-2.5 8,7.5 v 6 h 14.5 z"></path><path class="blocklyPathLight" stroke="#8ca6c0" d="m 0.5,7.5 A 7.5,7.5 0 0,1 8,0.5 H 15 l 6,4 3,0 6,-4 H 49.5 M 49.5,0.5 H 117.14627075195312 M 49.5,35.5 M 21.989592359914347,58.01040764008565 a 8.5,8.5 0 0,0 6.0104076400856545,2.4895923599143455 H 49.5 M 49.5,60.5 H 49.5 M 2.6966991411008934,82.3033008588991 A 7.5,7.5 0 0,1 0.5,77 V 8 M 84.29044342041016,5.5 v 26 h -14.5 M 64.19044342041016,24.3 l 3.68,-2.1"></path><g class="blocklyIconGroup" display="block" transform="translate(10,5)"><rect class="blocklyIconShape" rx="4" ry="4" height="16" width="16"></rect><path class="blocklyIconSymbol" d="m4.203,7.296 0,1.368 -0.92,0.677 -0.11,0.41 0.9,1.559 0.41,0.11 1.043,-0.457 1.187,0.683 0.127,1.134 0.3,0.3 1.8,0 0.3,-0.299 0.127,-1.138 1.185,-0.682 1.046,0.458 0.409,-0.11 0.9,-1.559 -0.11,-0.41 -0.92,-0.677 0,-1.366 0.92,-0.677 0.11,-0.41 -0.9,-1.559 -0.409,-0.109 -1.046,0.458 -1.185,-0.682 -0.127,-1.138 -0.3,-0.299 -1.8,0 -0.3,0.3 -0.126,1.135 -1.187,0.682 -1.043,-0.457 -0.41,0.11 -0.899,1.559 0.108,0.409z"></path><circle class="blocklyIconShape" r="2.7" cx="8" cy="8"></circle></g><text class="blocklyText" y="12.5" transform="translate(37,10)">if&#160;(</text><text class="blocklyText" y="12.5" transform="translate(93.79044342041016,10)">)&#160;{</text><text class="blocklyText" y="12.5" transform="translate(10,65)">}</text></g></svg></p>':
"js"==a?'<pre class="logicSpec spec">if (<i>condition</i>) {\n <i>statements</i>\n}\n\n\nif (<i>condition</i>) {\n <i>statements</i>\n} else if (<i>condition</i>) {\n <i>statements</i>\n}\n\n\nif (<i>condition</i>) {\n <i>statements</i>\n} else {\n <i>statements</i>\n}</pre>':"")+"<p>If the condition is true, then execute the contained statements. The <code>if</code> may be followed by any number of other <code>else if</code> conditions, and at the end by an optional <code>else</code> condition that executes if none of the previous conditions were true.</p>":
"")+(9<=b?"<h3>Equality</h3>"+("blocks"==a?'<p><svg height="36" width="250"><g class="blocklyDraggable" transform="translate(8,0)"><path class="blocklyPathDark" transform="translate(1,1)" fill="#496684" d="m 0,0 H 20 H 111.56876373291016 v 35 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z M 30.5,5 h -14.5 v 5 c 0,10 -8,-8 -8,7.5 s 8,-2.5 8,7.5 v 6 h 14.5 z M 101.56876373291016,5 h -14.5 v 5 c 0,10 -8,-8 -8,7.5 s 8,-2.5 8,7.5 v 6 h 14.5 z"></path><path class="blocklyPath" fill="#5b80a5" d="m 0,0 H 20 H 111.56876373291016 v 35 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z M 30.5,5 h -14.5 v 5 c 0,10 -8,-8 -8,7.5 s 8,-2.5 8,7.5 v 6 h 14.5 z M 101.56876373291016,5 h -14.5 v 5 c 0,10 -8,-8 -8,7.5 s 8,-2.5 8,7.5 v 6 h 14.5 z"></path><path class="blocklyPathLight" stroke="#8ca6c0" d="m 0.5,0.5 H 19.5 M 19.5,0.5 H 111.06876373291016 M 0.5,34.5 V 18.5 m -7.36,-0.5 q -1.52,-5.5 0,-11 m 7.36,1 V 0.5 H 1 M 31,5.5 v 26 h -14.5 M 10.9,24.3 l 3.68,-2.1 M 102.06876373291016,5.5 v 26 h -14.5 M 81.96876373291016,24.3 l 3.68,-2.1"></path><g class="blocklyEditableText" transform="translate(40.5,10)" style="cursor: default;"><rect rx="4" ry="4" x="-5" y="0" height="16" width="40.568763732910156"></rect><text class="blocklyText" y="12.5" text-anchor="start" x="0">==<tspan style="fill: rgb(91, 128, 165);"> \u25be</tspan></text></g></g></svg></p>':
"js"==a?'<pre class="logicSpec spec">== != &lt; &lt;= &gt; &gt;=</pre>':"")+"<p>These expressions compare two numbers and return <code>true</code> or <code>false</code>. The six available equality operators are:</p><table><tr><th>Operator</td><th>Example</td><th>Returns</td></tr><tr><td>Equals</td><td><code>5 == 10</code></td><td><code>false</code></td></tr><tr><td>Not equals</td><td><code>5 != 10</code></td><td><code>true</code></td></tr><tr><td>Less than</td><td><code>5 &lt; 10</code></td><td><code>true</code></td></tr><tr><td>Less than or equal</td><td><code>5 &lt;= 10</code></td><td><code>true</code></td></tr><tr><td>Greater than</td><td><code>5 &gt; 10</code></td><td><code>false</code></td></tr><tr><td>Greater than or equal</td><td><code>5 &gt;= 10</code></td><td><code>false</code></td></tr></table><p>Use of <code>!=</code> may be dangerous if the numbers being compared are fractions. Consider this code that is designed to swim to 50 then stop:</p><pre>while (getY() <b>!=</b> 50) {\n swim(90"+
("js"==a?", 50":"")+");\n}\nstop();</pre><p>The above code will fail because <code>getY()</code> may be 49.4 on one execution, then 50.6 on the next execution. Since the value was not seen at exactly 50, the loop continues forever. Below is better code:</p><pre>while (getY() <b>&lt;</b> 50) {\n swim(90"+("js"==a?", 50":"")+");\n}\nstop();</pre>":"")+(11<=b?"<h3>And/Or</h3>"+("blocks"==a?'<p><svg height="36" width="250"><g class="blocklyDraggable" transform="translate(8,0)"><path class="blocklyPathDark" transform="translate(1,1)" fill="#496684" d="m 0,0 H 20 H 114.00337982177734 v 35 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z M 30.5,5 h -14.5 v 5 c 0,10 -8,-8 -8,7.5 s 8,-2.5 8,7.5 v 6 h 14.5 z M 104.00337982177734,5 h -14.5 v 5 c 0,10 -8,-8 -8,7.5 s 8,-2.5 8,7.5 v 6 h 14.5 z"></path><path class="blocklyPath" fill="#5b80a5" d="m 0,0 H 20 H 114.00337982177734 v 35 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z M 30.5,5 h -14.5 v 5 c 0,10 -8,-8 -8,7.5 s 8,-2.5 8,7.5 v 6 h 14.5 z M 104.00337982177734,5 h -14.5 v 5 c 0,10 -8,-8 -8,7.5 s 8,-2.5 8,7.5 v 6 h 14.5 z"></path><path class="blocklyPathLight" stroke="#8ca6c0" d="m 0.5,0.5 H 19.5 M 19.5,0.5 H 113.50337982177734 M 0.5,34.5 V 18.5 m -7.36,-0.5 q -1.52,-5.5 0,-11 m 7.36,1 V 0.5 H 1 M 31,5.5 v 26 h -14.5 M 10.9,24.3 l 3.68,-2.1 M 104.50337982177734,5.5 v 26 h -14.5 M 84.40337982177735,24.3 l 3.68,-2.1"></path><g class="blocklyEditableText" transform="translate(40.5,10)" style="cursor: default;"><rect rx="4" ry="4" x="-5" y="0" height="16" width="43.003379821777344"></rect><text class="blocklyText" y="12.5" text-anchor="start" x="0">&amp;&amp;<tspan style="fill: rgb(91, 128, 165);"> \u25be</tspan></text></g></g></svg></p>':
"js"==a?'<pre class="logicSpec spec">&& ||</pre>':"")+"<p>'And' is represented by the <code>&&</code> operator. It returns <code>true</code> only if both inputs are <code>true</code>. For example this code will only fire the cannon if the range is both greater than 5 and less than 70:</p><pre>if (range &gt; 5 <b>&amp;&amp;</b> range &lt; 70) {\n cannon(angle, range);\n}</pre><p>'Or' is represented by the <code>||</code> operator. It returns <code>true</code> if either input is <code>true</code>. For example this code will stop if the duck is close to any wall:</p><pre>if (getX() &lt; 10 <b>||</b> getX() &gt; 90 <b>||</b>\n getY() &lt; 10 <b>||</b> getY() &gt; 90) {\n stop();\n}</pre>":
"")+"<h3>Booleans</h3>"+("blocks"==a?'<p><svg height="26" width="250"><g class="blocklyDraggable" transform="translate(8,0)"><path class="blocklyPathDark" transform="translate(1,1)" fill="#496684" d="m 0,0 H 58.71040344238281 v 25 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPath" fill="#5b80a5" d="m 0,0 H 58.71040344238281 v 25 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPathLight" stroke="#8ca6c0" d="m 0.5,0.5 H 58.21040344238281 M 58.21040344238281,0.5 M 0.5,24.5 V 18.5 m -7.36,-0.5 q -1.52,-5.5 0,-11 m 7.36,1 V 0.5 H 1"></path><g class="blocklyEditableText" transform="translate(10,5)" style="cursor: default;"><rect rx="4" ry="4" x="-5" y="0" height="16" width="48.71040344238281"></rect><text class="blocklyText" y="12.5" text-anchor="start" x="0">true<tspan style="fill: rgb(91, 128, 165);"> \u25be</tspan></text></g></g></svg></p>':
"js"==a?'<pre class="logicSpec spec">true false</pre>':"")+"<p>The value <code>true</code> is mainly used by the while loop to make a loop that executes forever. The value <code>false</code> is also available.</p></div>":"")+(3<=b?'\x3c!-- ---------------------------------------------------------------------- --\x3e<h2 id="loops">Loops</h2><div id="loops-content"><h3>While</h3>'+("blocks"==a?'<p><svg height="90" width="250"><g class="blocklyDraggable"><path class="blocklyPathDark" transform="translate(1,1)" fill="#498449" d="m 0,8 A 8,8 0 0,1 8,0 H 15 l 6,4 3,0 6,-4 H 50 H 116.73247528076172 v 35 H 50 l -6,4 -3,0 -6,-4 h -7 a 8,8 0 0,0 -8,8 v 9 a 8,8 0 0,0 8,8 H 50 H 50 v 25 H 29.5 l -6,4 -3,0 -6,-4 H 8 a 8,8 0 0,1 -8,-8 z M 82.87664794921875,5 h -14.5 v 5 c 0,10 -8,-8 -8,7.5 s 8,-2.5 8,7.5 v 6 h 14.5 z"></path><path class="blocklyPath" fill="#5ba55b" d="m 0,8 A 8,8 0 0,1 8,0 H 15 l 6,4 3,0 6,-4 H 50 H 116.73247528076172 v 35 H 50 l -6,4 -3,0 -6,-4 h -7 a 8,8 0 0,0 -8,8 v 9 a 8,8 0 0,0 8,8 H 50 H 50 v 25 H 29.5 l -6,4 -3,0 -6,-4 H 8 a 8,8 0 0,1 -8,-8 z M 82.87664794921875,5 h -14.5 v 5 c 0,10 -8,-8 -8,7.5 s 8,-2.5 8,7.5 v 6 h 14.5 z"></path><path class="blocklyPathLight" stroke="#8cc08c" d="m 0.5,7.5 A 7.5,7.5 0 0,1 8,0.5 H 15 l 6,4 3,0 6,-4 H 49.5 M 49.5,0.5 H 116.23247528076172 M 49.5,35.5 M 21.989592359914347,58.01040764008565 a 8.5,8.5 0 0,0 6.0104076400856545,2.4895923599143455 H 49.5 M 49.5,60.5 H 49.5 M 2.6966991411008934,82.3033008588991 A 7.5,7.5 0 0,1 0.5,77 V 8 M 83.37664794921875,5.5 v 26 h -14.5 M 63.27664794921875,24.3 l 3.68,-2.1"></path><text class="blocklyText" y="12.5" transform="translate(10,10)">while&#160;(</text><text class="blocklyText" y="12.5" transform="translate(92.87664794921875,10)">)&#160;{</text><text class="blocklyText" y="12.5" transform="translate(10,65)">}</text></g></svg></p>':
"js"==a?'<pre class="loopsSpec spec">while (<i>condition</i>) {\n <i>statements</i>\n}</pre>':"")+"<p>Loops will repeat executing the enclosed statements as long as the condition is true. Thus, the following will fire the cannon west forever:</p><pre>while (true) {\n cannon(180, 50);\n}</pre><p>Whereas the following will fire the canon west as long as an opponent is in range:</p><pre>while (scan(180"+("js"==a?", 5":"")+") &lt;= 70) {\n cannon(180, scan(180"+("js"==a?", 5":"")+"));\n}</pre></div>":
"")+'\x3c!-- ---------------------------------------------------------------------- --\x3e<h2 id="math">Math</h2><div id="math-content"><h3>Number</h3>'+("blocks"==a?'<p><svg height="26" width="250"><g class="blocklyDraggable" transform="translate(8,0)"><path class="blocklyPathDark" transform="translate(1,1)" fill="#495284" d="m 0,0 H 28.155967712402344 v 25 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPath" fill="#5b67a5" d="m 0,0 H 28.155967712402344 v 25 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPathLight" stroke="#8c95c0" d="m 0.5,0.5 H 27.655967712402344 M 27.655967712402344,0.5 M 0.5,24.5 V 18.5 m -7.36,-0.5 q -1.52,-5.5 0,-11 m 7.36,1 V 0.5 H 1"></path><g class="blocklyEditableText" transform="translate(10,5)" style="cursor: text;"><rect rx="4" ry="4" x="-5" y="0" height="16" width="18.155967712402344"></rect><text class="blocklyText" y="12.5">0</text></g></g></svg></p>':
"js"==a?'<pre class="mathSpec spec">123</pre>':"")+"<p>Numbers are used for many things, including ranges, angles, and counters. Numbers may be negative (e.g. -360), or fractional (e.g. 3.14159), or very large (e.g. 9007199254740992). There is even a special number called <code>Infinity</code>.</p><p>Do not use thousands separators (e.g. 9,000).</p>"+(11<=b?"<h3>Arithmetic</h3>"+("blocks"==a?'<p><svg height="36" width="250"><g class="blocklyDraggable" transform="translate(8,0)"><path class="blocklyPathDark" transform="translate(1,1)" fill="#495284" d="m 0,0 H 20 H 134.3165740966797 v 36 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z M 46.155967712402344,5 h -30.155967712402344 v 5 c 0,10 -8,-8 -8,7.5 s 8,-2.5 8,7.5 v 7 h 30.155967712402344 z M 124.31657409667969,5 h -30.155967712402344 v 5 c 0,10 -8,-8 -8,7.5 s 8,-2.5 8,7.5 v 7 h 30.155967712402344 z"></path><path class="blocklyPath" fill="#5b67a5" d="m 0,0 H 20 H 134.3165740966797 v 36 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z M 46.155967712402344,5 h -30.155967712402344 v 5 c 0,10 -8,-8 -8,7.5 s 8,-2.5 8,7.5 v 7 h 30.155967712402344 z M 124.31657409667969,5 h -30.155967712402344 v 5 c 0,10 -8,-8 -8,7.5 s 8,-2.5 8,7.5 v 7 h 30.155967712402344 z"></path><path class="blocklyPathLight" stroke="#8c95c0" d="m 0.5,0.5 H 19.5 M 19.5,0.5 H 133.8165740966797 M 0.5,35.5 V 18.5 m -7.36,-0.5 q -1.52,-5.5 0,-11 m 7.36,1 V 0.5 H 1 M 46.655967712402344,5.5 v 27 h -30.155967712402344 M 10.9,24.3 l 3.68,-2.1 M 124.81657409667969,5.5 v 27 h -30.155967712402344 M 89.06060638427735,24.3 l 3.68,-2.1"></path><g class="blocklyEditableText" transform="translate(56.155967712402344,10)" style="cursor: default;"><rect rx="4" ry="4" x="-5" y="0" height="16" width="32.004638671875"></rect><text class="blocklyText" y="12.5" text-anchor="start" x="0">+<tspan style="fill: rgb(91, 103, 165);"> \u25be</tspan></text></g><g class="blocklyDraggable" transform="translate(95.16060638427734,6)"><path class="blocklyPathDark" transform="translate(1,1)" fill="#495284" d="m 0,0 H 28.155967712402344 v 25 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPath" fill="#5b67a5" d="m 0,0 H 28.155967712402344 v 25 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPathLight" stroke="#8c95c0" d="m 0.5,0.5 H 27.655967712402344 M 27.655967712402344,0.5 M 0.5,24.5 V 18.5 m -7.36,-0.5 q -1.52,-5.5 0,-11 m 7.36,1 V 0.5 H 1"></path><g class="blocklyEditableText" transform="translate(10,5)" style="cursor: text;"><rect rx="4" ry="4" x="-5" y="0" height="16" width="18.155967712402344"></rect><text class="blocklyText" y="12.5">2</text></g></g><g class="blocklyDraggable" transform="translate(16.999999999999943,6)"><path class="blocklyPathDark" transform="translate(1,1)" fill="#495284" d="m 0,0 H 28.155967712402344 v 25 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPath" fill="#5b67a5" d="m 0,0 H 28.155967712402344 v 25 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPathLight" stroke="#8c95c0" d="m 0.5,0.5 H 27.655967712402344 M 27.655967712402344,0.5 M 0.5,24.5 V 18.5 m -7.36,-0.5 q -1.52,-5.5 0,-11 m 7.36,1 V 0.5 H 1"></path><g class="blocklyEditableText" transform="translate(10,5)" style="cursor: text;"><rect rx="4" ry="4" x="-5" y="0" height="16" width="18.155967712402344"></rect><text class="blocklyText" y="12.5">1</text></g></g></g></svg></p>':
"js"==a?'<pre class="mathSpec spec">+ - * /</pre>':"")+"<p>These operators take two numbers and return a single number. The four available arithmetic operators are:</p><table><tr><th>Operator</td><th>Example</td><th>Returns</td></tr><tr><td>Plus</td><td><code>3 + 4</code></td><td><code>7</code></td></tr><tr><td>Minus</td><td><code>3 - 4</code></td><td><code>-1</code></td></tr><tr><td>Multiply</td><td><code>3 * 4</code></td><td><code>12</code></td></tr><tr><td>Divide</td><td><code>3 / 4</code></td><td><code>0.75</code></td></tr></table>":
"")+(11<=b?"<h3>Trigonometry</h3>"+("blocks"==a?'<p><svg height="36" width="250"><g class="blocklyDraggable" transform="translate(8,0)"><path class="blocklyPathDark" transform="translate(1,1)" fill="#495284" d="m 0,0 H 20 H 170.4867935180664 v 36 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z M 145.60324096679688,5 h -30.155967712402344 v 5 c 0,10 -8,-8 -8,7.5 s 8,-2.5 8,7.5 v 7 h 30.155967712402344 z"></path><path class="blocklyPath" fill="#5b67a5" d="m 0,0 H 20 H 170.4867935180664 v 36 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z M 145.60324096679688,5 h -30.155967712402344 v 5 c 0,10 -8,-8 -8,7.5 s 8,-2.5 8,7.5 v 7 h 30.155967712402344 z"></path><path class="blocklyPathLight" stroke="#8c95c0" d="m 0.5,0.5 H 19.5 M 19.5,0.5 H 169.9867935180664 M 0.5,35.5 V 18.5 m -7.36,-0.5 q -1.52,-5.5 0,-11 m 7.36,1 V 0.5 H 1 M 146.10324096679688,5.5 v 27 h -30.155967712402344 M 110.34727325439454,24.3 l 3.68,-2.1"></path><g class="blocklyEditableText" transform="translate(10,10)" style="cursor: default;"><rect rx="4" ry="4" x="-5" y="0" height="16" width="84.563720703125"></rect><text class="blocklyText" y="12.5" text-anchor="start" x="0">Math.sqrt<tspan style="fill: rgb(91, 103, 165);"> \u25be</tspan></text></g><text class="blocklyText" y="12.5" transform="translate(94.563720703125,10)">(</text><text class="blocklyText" y="12.5" transform="translate(155.60324096679688,10)">)</text><g class="blocklyDraggable" transform="translate(116.44727325439453,6)"><path class="blocklyPathDark" transform="translate(1,1)" fill="#495284" d="m 0,0 H 28.155967712402344 v 25 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPath" fill="#5b67a5" d="m 0,0 H 28.155967712402344 v 25 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPathLight" stroke="#8c95c0" d="m 0.5,0.5 H 27.655967712402344 M 27.655967712402344,0.5 M 0.5,24.5 V 18.5 m -7.36,-0.5 q -1.52,-5.5 0,-11 m 7.36,1 V 0.5 H 1"></path><g class="blocklyEditableText" transform="translate(10,5)" style="cursor: text;"><rect rx="4" ry="4" x="-5" y="0" height="16" width="18.155967712402344"></rect><text class="blocklyText" y="12.5">9</text></g></g></g></svg></p>':
"js"==a?'<pre class="mathSpec spec">Math.<i>operation</i>(<i>number</i>)</pre>':"")+"<p>These functions take a number and return a number. The eight available functions are:</p><table><tr><th>Function</td><th>Example</td><th>Returns</td></tr><tr><td>Square root</td><td><code>Math.sqrt(25)</code></td><td><code>5</code></td></tr><tr><td>Absolute</td><td><code>Math.abs(-25)</code></td><td><code>25</code></td></tr><tr><td>Sine</td><td><code>Math.sin_deg(30)</code></td><td><code>0.5</code></td></tr><tr><td>Cosine</td><td><code>Math.cos_deg(30)</code></td><td><code>0.866</code></td></tr><tr><td>Tangent</td><td><code>Math.tan_deg(30)</code></td><td><code>0.577</code></td></tr><tr><td>Arcsine</td><td><code>Math.asin_deg(0.5)</code></td><td><code>30</code></td></tr><tr><td>Arccosine</td><td><code>Math.acos_deg(0.866)</code></td><td><code>30.003</code></td></tr><tr><td>Arctangent</td><td><code>Math.atan_deg(0.577)</code></td><td><code>29.985</code></td></tr></table><p>Note that these trigonmetric functions are custom to the Pond game and all use degrees. The standard JavaScript functions use radians.</p>":
"")+(11<=b?"<h3>Random</h3>"+("blocks"==a?'<p><svg height="26" width="250"><g class="blocklyDraggable" transform="translate(8,0)"><path class="blocklyPathDark" transform="translate(1,1)" fill="#495284" d="m 0,0 H 132.46497344970703 v 24 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPath" fill="#5b67a5" d="m 0,0 H 132.46497344970703 v 24 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPathLight" stroke="#8c95c0" d="m 0.5,0.5 H 131.96497344970703 M 131.96497344970703,0.5 M 0.5,23.5 V 18.5 m -7.36,-0.5 q -1.52,-5.5 0,-11 m 7.36,1 V 0.5 H 1"></path><text class="blocklyText" y="12.5" transform="translate(10,5)">Math.random&#160;&#160;(&#160;&#160;)</text></g></svg></p>':
"js"==a?'<pre class="mathSpec spec">Math.random()</pre>':"")+"<p>This function returns a random fraction from 0.0 to 1.0. To get a random number in a larger range, just multiply it by the maximum value. Here's an example of getting a random angle:</p><pre>var angle = Math.random() * 360;</pre>":"")+"</div>"+(11<=b?'\x3c!-- ---------------------------------------------------------------------- --\x3e<h2 id="variables">Variables</h2><div id="variables-content"><h3>Assigning</h3>'+("blocks"==a?'<p><svg height="40" width="250"><g class="blocklyDraggable"><path class="blocklyPathDark" transform="translate(1,1)" fill="#844966" d="m 0,8 A 8,8 0 0,1 8,0 H 15 l 6,4 3,0 6,-4 H 40 H 179.29097747802734 v 36 H 29.5 l -6,4 -3,0 -6,-4 H 8 a 8,8 0 0,1 -8,-8 z M 155.2165756225586,5 h -30.155967712402344 v 5 c 0,10 -8,-8 -8,7.5 s 8,-2.5 8,7.5 v 7 h 30.155967712402344 z"></path><path class="blocklyPath" fill="#a55b80" d="m 0,8 A 8,8 0 0,1 8,0 H 15 l 6,4 3,0 6,-4 H 40 H 179.29097747802734 v 36 H 29.5 l -6,4 -3,0 -6,-4 H 8 a 8,8 0 0,1 -8,-8 z M 155.2165756225586,5 h -30.155967712402344 v 5 c 0,10 -8,-8 -8,7.5 s 8,-2.5 8,7.5 v 7 h 30.155967712402344 z"></path><path class="blocklyPathLight" stroke="#c08ca6" d="m 0.5,7.5 A 7.5,7.5 0 0,1 8,0.5 H 15 l 6,4 3,0 6,-4 H 39.5 M 39.5,0.5 H 178.79097747802734 M 2.6966991411008934,33.30330085889911 A 7.5,7.5 0 0,1 0.5,28 V 8 M 155.7165756225586,5.5 v 27 h -30.155967712402344 M 119.96060791015626,24.3 l 3.68,-2.1"></path><text class="blocklyText" y="12.5" transform="translate(10,10)">var</text><g class="blocklyEditableText" transform="translate(40.37201690673828,10)" style="cursor: default;"><rect rx="4" ry="4" x="-5" y="0" height="16" width="60.12446594238281"></rect><text class="blocklyText" y="12.5" text-anchor="start" x="0">name<tspan style="fill: rgb(165, 91, 128);"> \u25be</tspan></text></g><text class="blocklyText" y="12.5" transform="translate(100.4964828491211,10)">=</text><text class="blocklyText" y="12.5" transform="translate(165.2165756225586,10)">;</text><g class="blocklyDraggable" transform="translate(126.06060791015625,6)"><path class="blocklyPathDark" transform="translate(1,1)" fill="#495284" d="m 0,0 H 28.155967712402344 v 25 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPath" fill="#5b67a5" d="m 0,0 H 28.155967712402344 v 25 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPathLight" stroke="#8c95c0" d="m 0.5,0.5 H 27.655967712402344 M 27.655967712402344,0.5 M 0.5,24.5 V 18.5 m -7.36,-0.5 q -1.52,-5.5 0,-11 m 7.36,1 V 0.5 H 1"></path><g class="blocklyEditableText" transform="translate(10,5)" style="cursor: text;"><rect rx="4" ry="4" x="-5" y="0" height="16" width="18.155967712402344"></rect><text class="blocklyText" y="12.5">0</text></g></g></g></svg></p>':
"js"==a?'<pre class="variablesSpec spec">var <i>name</i> = <i>value</i>;</pre>':"")+"<p>Assigns a value (usually a number) to the named variable. The name of the variable should be something that makes sense, such as <code>range</code> or <code>angle</code>.</p>"+("js"==a?"<p>Note that variable names are case-sensitive, thus <code>angle</code> and <code>Angle</code> are two completely different variables. Variable names must only use the English letters a-z, and numbers. Variable names may not start with a number.</p><p>The <code>var</code> keyword may be omitted on all but the first assignment, but there is no harm in using it.</p>":
"")+"<h3>Incrementing</h3>"+("blocks"==a?'<p><svg height="41" width="250"><g class="blocklyDraggable"><path class="blocklyPathDark" transform="translate(1,1)" fill="#844966" d="m 0,8 A 8,8 0 0,1 8,0 H 15 l 6,4 3,0 6,-4 H 40 H 157.48308563232422 v 36 H 29.5 l -6,4 -3,0 -6,-4 H 8 a 8,8 0 0,1 -8,-8 z M 133.40868377685547,5 h -30.155967712402344 v 5 c 0,10 -8,-8 -8,7.5 s 8,-2.5 8,7.5 v 7 h 30.155967712402344 z"></path><path class="blocklyPath" fill="#a55b80" d="m 0,8 A 8,8 0 0,1 8,0 H 15 l 6,4 3,0 6,-4 H 40 H 157.48308563232422 v 36 H 29.5 l -6,4 -3,0 -6,-4 H 8 a 8,8 0 0,1 -8,-8 z M 133.40868377685547,5 h -30.155967712402344 v 5 c 0,10 -8,-8 -8,7.5 s 8,-2.5 8,7.5 v 7 h 30.155967712402344 z"></path><path class="blocklyPathLight" stroke="#c08ca6" d="m 0.5,7.5 A 7.5,7.5 0 0,1 8,0.5 H 15 l 6,4 3,0 6,-4 H 39.5 M 39.5,0.5 H 156.98308563232422 M 2.6966991411008934,33.30330085889911 A 7.5,7.5 0 0,1 0.5,28 V 8 M 133.90868377685547,5.5 v 27 h -30.155967712402344 M 98.15271606445313,24.3 l 3.68,-2.1"></path><g class="blocklyEditableText" transform="translate(10,10)" style="cursor: default;"><rect rx="4" ry="4" x="-5" y="0" height="16" width="60.12446594238281"></rect><text class="blocklyText" y="12.5" text-anchor="start" x="0">name<tspan style="fill: rgb(165, 91, 128);"> \u25be</tspan></text></g><text class="blocklyText" y="12.5" transform="translate(70.12446594238281,10)">+=</text><text class="blocklyText" y="12.5" transform="translate(143.40868377685547,10)">;</text><g class="blocklyDraggable" transform="translate(104.25271606445312,6)"><path class="blocklyPathDark" transform="translate(1,1)" fill="#495284" d="m 0,0 H 28.155967712402344 v 25 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPath" fill="#5b67a5" d="m 0,0 H 28.155967712402344 v 25 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPathLight" stroke="#8c95c0" d="m 0.5,0.5 H 27.655967712402344 M 27.655967712402344,0.5 M 0.5,24.5 V 18.5 m -7.36,-0.5 q -1.52,-5.5 0,-11 m 7.36,1 V 0.5 H 1"></path><g class="blocklyEditableText" transform="translate(10,5)" style="cursor: text;"><rect rx="4" ry="4" x="-5" y="0" height="16" width="18.155967712402344"></rect><text class="blocklyText" y="12.5">1</text></g></g></g></svg></p>':
"js"==a?'<pre class="variablesSpec spec"><i>name</i> += <i>number</i>;</pre>':"")+"<p>This is a shortcut for adding a number to an existing variable. There is no difference between the following two lines:</p><pre>angle += 10;\nvar angle = angle + 10;</pre><p>Do not use <code>+=</code> on a variable that has not already been defined. If in doubt, assign the variable to 0 at the beginning of the program.</p><h3>Retrieving</h3>"+("blocks"==a?'<p><svg height="26" width="250"><g class="blocklyDraggable" transform="translate(8,0)"><path class="blocklyPathDark" transform="translate(1,1)" fill="#844966" d="m 0,0 H 70.12446594238281 v 25 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPath" fill="#a55b80" d="m 0,0 H 70.12446594238281 v 25 H 0 V 20 c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5 z"></path><path class="blocklyPathLight" stroke="#c08ca6" d="m 0.5,0.5 H 69.62446594238281 M 69.62446594238281,0.5 M 0.5,24.5 V 18.5 m -7.36,-0.5 q -1.52,-5.5 0,-11 m 7.36,1 V 0.5 H 1"></path><g class="blocklyEditableText" transform="translate(10,5)" style="cursor: default;"><rect rx="4" ry="4" x="-5" y="0" height="16" width="60.12446594238281"></rect><text class="blocklyText" y="12.5" text-anchor="start" x="0">name<tspan style="fill: rgb(165, 91, 128);"> \u25be</tspan></text></g></g></svg></p>':
"js"==a?'<pre class="variablesSpec spec"><i>name</i></pre>':"")+"<p>Retrieves the value (usually a number) that had previously been assigned to the named variable.</p></div>":"")+(11<=b?'\x3c!-- ---------------------------------------------------------------------- --\x3e<h2 id="functions">Functions</h2><div id="functions-content"><p>TODO</p></div>':"");b=document.getElementsByTagName("h2");a=0;for(var c;c=b[a];a++){var d=document.createElement("img");d.src="../common/1x1.gif";c.insertBefore(d,c.firstChild);
c.className="zippy-header-collapsed";document.getElementById(c.id+"-content").className="zippy-content-collapsed";d=u;if(!c)throw TypeError("Element not found: "+c);"string"==typeof c&&(c=document.getElementById(c));c.addEventListener("click",d,!0);c.addEventListener("touchend",d,!0)}});

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